Wednesday, August 23, 2006

Video Games can Make You Smart?

Over at The Fantastic Site of Lord Matt, Philip Nicosia has a commentary on video games underscoring the educational aspect of games. His article points out that things like reflexes, memory retention, and puzzle solving skills can be trained with games. I would also like to point out that education from games comes through other outlets as well such as games made specifically for education are available on some of Nintendo's hand-held platforms such as the game "Brain Age", the US Armed Forces uses 3D games in some situations as trainers for flight simulation and other things, and a whole host of video games for school aged children are on the PC to help them learn math, science, spelling, typing, etc. Quote:

Video games have been getting a bad rap. Sure, a few involve nothing more than pointing several deadly weapons at the Undead and blasting them into a bajillion pieces. And there are cases of people wasting otherwise productive hours conquering a virtual kingdom and accumulating pixelized gold instead of going out and getting a real job.

But there are many, many times when video games actually provide a noble purpose in society. When they make you a better person. Or at least, a smarter person.

Because there are video games that are actually built on logic and reasoning, and involve complex problem solving that you can take with you even after you?ve walked away from the computer screen.
For the entire article, check out The Brain Games: How Videos Games Can Make You Smart

**Edit (9-23-06@3:450pm)

Speaking of using games as an educational tool, it looks as if the medical industry is looking to use games for that and more. According to this article, Play 2 Games and Call Me in the Morning over at Xbox 360 News, doctor's are looking to video games to better help humanity. Fascinating read. Quote:
"Game developers, medical workers, and government policymakers will be meeting in September at the Games for Health Project. The Objective? To organize and accelerate the adoption of computer games for a variety of challenges facing the world today. In short, find other ways of making games work for humanity."


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